Main Page: Difference between revisions

From Pummel Party Mod Documentation
Jump to navigation Jump to search
Line 37: Line 37:
* [[Mod Settings|Adjusting Mod Settings]]
* [[Mod Settings|Adjusting Mod Settings]]
* [[Unlocked Mod|Marking a published mod as Unlocked]]
* [[Unlocked Mod|Marking a published mod as Unlocked]]
* [[Mod Editor Shortcuts]]
==== Advanced ====
* [[Custom Board Space|Creating Custom Board Spaces]]
* [[Custom Board Space|Creating Custom Board Spaces]]
* [[Mod Editor Shortcuts]]
* [[Lighting Settings]]
* [[Lighting Settings]]
* [[Screen Effects]]
* [[Screen Effects]]

Revision as of 03:54, 5 December 2022

Welcome to the Pummel Party Mod Editor Documentation

Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.

Mod Editor Windows

Learn about the different windows that make up the Mod Editor.

Primary Windows Hierarchy Window - Inspector Window - Scene View - Asset Browser - Log Window
Other Windows Mod Validator Window - Publish Window - Published Mods Window

Other Concepts

These are some other miscellaneous concepts that are useful to know when creating mods.

Advanced

Assets

Assets are objects used in the creation of mods.

Assets Mesh Asset - Texture Asset - Audio Clip Asset - Material Asset - Prefab Asset
Importing Assets Importing Audio - Importing Images - Importing Models