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| style="padding-left: 2em;" | '''Minigame only''' | | style="padding-left: 2em;" | '''Minigame only''' | ||
| [[Item Component|Item]] - [[Logic Component|Logic]] - [[Player Spawn Component|Player Spawn]] - [[Spawner Component|Spawner]] - [[Trigger Component|Trigger]] - [[Weapon Component|Weapon]] | | [[Item Component|Item]] - [[AI Navigation Node Component|AI Navigation Node]] - [[Logic Component|Logic]] - [[Player Spawn Component|Player Spawn]] - [[Spawner Component|Spawner]] - [[Trigger Component|Trigger]] - [[Weapon Component|Weapon]] | ||
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| style="padding-left: 2em;" | '''Board only''' | | style="padding-left: 2em;" | '''Board only''' |
Revision as of 04:15, 1 December 2022
Welcome to the Pummel Party Mod Editor Documentation
Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.
Getting started
Information
Tutorials
Mod Editor Components
Components are blocks of logic that added to gameobjects to give them unique functionality.
Gameplay | |
General | Mover - Simple Animator |
Minigame only | Item - AI Navigation Node - Logic - Player Spawn - Spawner - Trigger - Weapon |
Board only | Board Space - Board Space Event |
Rendering | Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water |
Audio | Audio Source |
Physics | Box Collider - Capsule Collider - Mesh Collider - Sphere Collider |
Other | Transform - Prefab Instance - Note |
Mod Editor Assets
Assets are objects used in the creation of mods.
Asset types
Importing Audio/Images/Models
Actions
Actions are used with gameplay components to perform tasks whenever an event is fired.
Mod Editor Windows
Learn about the different windows that make up the Mod Editor.
Primary Windows | Hierarchy Window - Inspector Window - Scene View - Asset Browser - Log Window |
Other Windows | Mod Validator Window - Publish Window - Published Mods Window |