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* [[Unlocked Mod|Marking a published mod as Unlocked]] | * [[Unlocked Mod|Marking a published mod as Unlocked]] | ||
* [[Custom Board Space|Creating Custom Board Spaces]] | * [[Custom Board Space|Creating Custom Board Spaces]] | ||
* [[Mod Editor Shortcuts]] | |||
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== Mod Editor Components == | == Mod Editor Components == | ||
[[Component|Components]] are blocks of logic that added to [[Gameobject|gameobjects]] to give them unique functionality. | [[Component|Components]] are blocks of logic that added to [[Gameobject|gameobjects]] to give them unique functionality. |
Revision as of 02:39, 5 December 2022
Welcome to the Pummel Party Mod Editor Documentation
Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.
Getting started
Information
Tutorials
Mod Editor Windows
Learn about the different windows that make up the Mod Editor.
Primary Windows | Hierarchy Window - Inspector Window - Scene View - Asset Browser - Log Window |
Other Windows | Mod Validator Window - Publish Window - Published Mods Window |
Other Concepts
These are some other miscellaneous concepts that are useful to know when creating mods.
Mod Editor Components
Components are blocks of logic that added to gameobjects to give them unique functionality.
Gameplay | |
General | Mover - Simple Animator |
Minigame only | Item - AI Navigation Node - Logic - Player Spawn - Spawner - Trigger - Weapon |
Board only | Board Space - Board Space Event |
Rendering | Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water |
Audio | Audio Source |
Physics | Box Collider - Capsule Collider - Mesh Collider - Sphere Collider |
Other | Transform - Prefab Instance - Note |
Mod Editor Assets
Assets are objects used in the creation of mods.
Assets | Mesh Asset - Texture Asset - Audio Clip Asset - Material Asset - Prefab Asset |
Importing Assets | Importing Audio - Importing Images - Importing Models |
Actions
Actions are used with gameplay components to perform tasks whenever an event is fired.