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| '''General'''
| '''General'''
|[[Change Score Action]] - [[Kill Action]] - [[Play Sound Action]] - [[Play Tween Animation Action]] - [[Position Action]] - [[Rotation Action]] - [[Scale Action]] - [[Set Active Action]] - [[Set Color Action]] - [[Show Message Action]] - [[Spawn Effect Action]] - [[Spawn Prefab Action]] - [[Wait Action]]
|[[Kill Action]] - [[Play Sound Action]] - [[Play Tween Animation Action]] - [[Position Action]] - [[Rotation Action]] - [[Scale Action]] - [[Set Active Action]] - [[Set Color Action]] - [[Show Message Action]] - [[Spawn Effect Action]] - [[Spawn Prefab Action]] - [[Wait Action]]
|-
|-
| '''Minigame only'''
| '''Minigame only'''
| [[Change Health Action]] - [[Change Player Velocity Action]] - [[Give Minigame Item Action]] - [[Modify Player Action]] - [[Set Gravity Action]] - [[Set Placement Action]] - [[Stun Player Action]]
| [[Change Health Action]] - [[Change Player Velocity Action]] - [[Change Score Action]] - [[Give Minigame Item Action]] - [[Modify Player Action]] - [[Set Gravity Action]] - [[Set Placement Action]] - [[Stun Player Action]]
|-
|-
| '''Board only'''
| '''Board only'''

Revision as of 23:23, 6 December 2022

Welcome to the Pummel Party Mod Editor Documentation

Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.

Mod Editor Windows

Learn about the different windows that make up the Mod Editor.

Primary Windows Hierarchy Window - Inspector Window - Scene View - Asset Browser - Log Window
Other Windows Mod Validator Window - Publish Window - Published Mods Window

Other Concepts

These are some other miscellaneous concepts that are useful to know when creating mods.

General

Advanced

Assets

Assets are objects used in the creation of mods.

Assets Mesh Asset - Texture Asset - Audio Clip Asset - Material Asset - Prefab Asset
Importing Assets Importing Audio - Importing Images - Importing Models