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Welcome to the Pummel Party Mod Editor Documentation
Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.
Getting started
Information
Tutorials
Mod Editor Components
Components are blocks of logic that added to gameobjects to give them unique functionality.
Gameplay | |
General | Mover - Simple Animator |
Minigame only | Item - Logic - Player Spawn - Spawner - Trigger - Weapon |
Board only | Board Space - Board Space Event |
Rendering | Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water |
Audio | Audio Source |
Physics | Box Collider - Capsule Collider - Mesh Collider - Sphere Collider |
Other | Transform - Prefab Instance - Note |
Mod Editor Assets
Assets are objects used in the creation of mods.
Asset types
Importing Audio/Images/Models
Actions
Actions are used with gameplay components to perform tasks whenever an event is fired.
Mod Editor Windows
Learn about the different windows that make up the Mod Editor.
Primary Windows | Hierarchy Window - Inspector Window - Scene View - Asset Browser - Log Window |
Other Windows | Mod Validator Window - Publish Window - Published Mods Window |