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* [[Unlocked Mod|Marking a published mod as Unlocked]]
* [[Unlocked Mod|Marking a published mod as Unlocked]]
* [[Custom Board Space|Creating Custom Board Spaces]]
* [[Custom Board Space|Creating Custom Board Spaces]]
* [[Mod Editor Shortcuts]]
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== Mod Editor Components ==  
== Mod Editor Components ==  
[[Component|Components]] are blocks of logic that added to [[Gameobject|gameobjects]] to give them unique functionality.
[[Component|Components]] are blocks of logic that added to [[Gameobject|gameobjects]] to give them unique functionality.

Revision as of 02:39, 5 December 2022

Welcome to the Pummel Party Mod Editor Documentation

Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.

Mod Editor Windows

Learn about the different windows that make up the Mod Editor.

Primary Windows Hierarchy Window - Inspector Window - Scene View - Asset Browser - Log Window
Other Windows Mod Validator Window - Publish Window - Published Mods Window

Other Concepts

These are some other miscellaneous concepts that are useful to know when creating mods.

Mod Editor Assets

Assets are objects used in the creation of mods.

Assets Mesh Asset - Texture Asset - Audio Clip Asset - Material Asset - Prefab Asset
Importing Assets Importing Audio - Importing Images - Importing Models