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Welcome to the Pummel Party Mod Editor Documentation
Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.
If you're new to the mod editor, start here!
Mod Editor Windows
Learn about the different windows that make up the Mod Editor.
|Primary Windows||Hierarchy Window - Inspector Window - Scene View - Asset Browser - Log Window|
|Other Windows||Mod Validator Window - Publish Window - Published Mods Window|
These are some other miscellaneous concepts that are useful to know when creating mods.
Components are blocks of logic that are added to Gameobjects to give them unique functionality.
|General||Mover - Simple Animator|
|Minigame only||Item - AI Navigation Node - Logic - Player Spawn - Spawner - Trigger - Weapon|
|Board only||Board Space - Board Space Event|
|Rendering||Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water|
|Physics||Box Collider - Capsule Collider - Mesh Collider - Sphere Collider|
|Other||Transform - Prefab Instance - Note|
Assets are objects used in the creation of mods.
|Assets||Mesh Asset - Texture Asset - Audio Clip Asset - Material Asset - Prefab Asset|
|Importing Assets||Importing Audio - Importing Images - Importing Models|
Actions are used with gameplay components to perform tasks whenever an Event is fired.