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m (→‎Components: Move Logic to General from Minigame-Only)
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| style="padding-left: 2em;" |  '''General'''
| style="padding-left: 2em;" |  '''General'''
| [[Mover Component|Mover]] - [[Simple Animator Component|Simple Animator]]  
| [[Logic Component|Logic]] - [[Mover Component|Mover]] - [[Simple Animator Component|Simple Animator]]
|-
|-
| style="padding-left: 2em;" |  '''Minigame only'''
| style="padding-left: 2em;" |  '''Minigame only'''
| [[Item Component|Item]] - [[AI Navigation Node Component|AI Navigation Node]] - [[Logic Component|Logic]] - [[Player Spawn Component|Player Spawn]] - [[Spawner Component|Spawner]] - [[Trigger Component|Trigger]] - [[Weapon Component|Weapon]]
| [[Item Component|Item]] - [[AI Navigation Node Component|AI Navigation Node]] - [[Player Spawn Component|Player Spawn]] - [[Spawner Component|Spawner]] - [[Trigger Component|Trigger]] - [[Weapon Component|Weapon]]
|-
|-
| style="padding-left: 2em;" |  '''Board only'''
| style="padding-left: 2em;" |  '''Board only'''

Revision as of 03:40, 21 August 2023

Welcome to the Pummel Party Mod Editor Documentation

Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.

Mod Editor Windows

Learn about the different windows that make up the Mod Editor.

Primary Windows Hierarchy Window - Inspector Window - Scene View - Asset Browser - Log Window
Other Windows Action Editor - Mod Validator Window - Publish Window - Published Mods Window

Other Concepts

These are some other miscellaneous concepts that are useful to know when creating mods.

General

Advanced

Assets

Assets are objects used in the creation of mods.

Assets Mesh Asset - Texture Asset - Audio Clip Asset - Material Asset - Prefab Asset
Importing Assets Importing Audio - Importing Images - Importing Models